Game Projects
A selection of shipped game productions I contributed to, with a focus on environments, visual identity, and the artistic consistency of the worlds created.
I supervise a team of artists dedicated to creating immersive game environments, 3D assets, and cohesive visual worlds for real-time production.
My work sits between art direction, concept art teams, and data production teams. I support visual research phases through AI-assisted concepts, moodboards, design variations, visual development, and generative 3D prototyping.
I explore and develop experimental AI workflows to accelerate iteration, quickly test artistic directions, and improve the flow between concept, visual validation, and production.
I am a Lead Environment Artist & AI Visual Development Artist, specialized in creating game environments, producing 3D assets, and building cohesive visual worlds for real-time production.
I supervise and support an environment production team, ensuring artistic follow-up, visual consistency, asset quality, and respect for the art direction throughout the production pipeline.
My role also includes supporting visual research, assisting art direction, and connecting artistic intent, concept art, data production, technical constraints, and real-time pipelines.
I use generative AI as a creative 2D/3D prototyping tool, especially through the creation of LoRA models capable of preserving a project’s graphic identity, visual style, and artistic codes. This approach enables fast iteration while maintaining strong consistency with the defined art direction.
A selection of shipped game productions I contributed to, with a focus on environments, visual identity, and the artistic consistency of the worlds created.
Visual design of props and environment assets, followed by production supervision to ensure artistic quality, technical consistency, and integration into the production pipeline.
Creation of renders, concepts, and moodboards to support art direction, explore visual intentions, and define the mood, style, and environmental storytelling.
Development and optimization of ComfyUI workflows tailored to my production goals, for image generation, video, visual iteration, and fast 2D/3D prototyping.
Dataset preparation, captioning, and LoRA training focused on style, character, asset, or architecture, in order to strengthen visual consistency and repeatability of results.
Creation of custom tools adapted to my production needs, to automate specific tasks, accelerate iterations, and improve the efficiency of my artistic and technical workflows.
Available for professional opportunities
frankquercioli@orange.fr
Direct contact for professional opportunities, collaborations, or discussions around artistic production.
Frank Quercioli
Professional profile, game industry experience, lead environment background, and recruiter contact.
AI Visual Experiments
@cosmic.crew.21
Social portfolio dedicated to AI creations, generative videos, visual tests, and creative research.