Portfolio

Visual production, video game productions, AI workflows & custom tools

01 · Visual Production

Recent Work

A representative selection of my visual production work, exploring different art directions, rendering intentions, and development goals. For confidentiality reasons, some recent or ongoing work cannot be shown publicly. This selection therefore presents a representative part of my visual research and creative approaches.

Concept art — project

Concept art — project

Concept art — project

Concept art — project

Concept art — project

Concept art — project

Concept art — project

Concept art — project

AI concept art — project — LoRA

AI concept art — project — LoRA

AI concept art — project — LoRA

AI concept art — project — LoRA

Concept art — project

Concept art — project

AI concept art — project — LoRA

AI concept art — project — LoRA

AI concept art — project — LoRA

AI concept art — project — LoRA

AI concept art — project

AI concept art — project

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal — LoRA

AI concept art — personal — LoRA

AI concept art — personal — LoRA

AI concept art — personal — LoRA

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

Concept art — personalnal

Concept art — personalnal

AI concept art — personal

AI concept art — personal

AI concept art — personal

AI concept art — personal

02 · Video Games

Video Game Productions

A selection of video game productions I contributed to as a 3D/2D artist, Lead Environment Artist, and Art Director, with work focused on visual production, world consistency, and artistic follow-up.

Beyond Good and Evil 2

Beyond Good and Evil 2In dev.

Riders Republic

Riders Republic2021

Space Junkies

Space Junkies2019

Project Titan / Ghost Recon Breakpoint

Project Titan / Ghost Recon Breakpoint2019

Space Junkies — key art

Space Junkies — key art2019

Cosmic Attack VR

Cosmic Attack VR2018

Ghost Recon Wildlands — Narco Road

Ghost Recon Wildlands — Narco Road2017

Ghost Recon Wildlands — Fallen Ghosts

Ghost Recon Wildlands — Fallen Ghosts2017

Ghost Recon Wildlands

Ghost Recon Wildlands2017

Assassin’s Creed Unity — Dead Kings

Assassin’s Creed Unity — Dead Kings2015

Assassin’s Creed Syndicate — production

Assassin’s Creed Syndicate — production2015

Assassin’s Creed Syndicate — Jack the Ripper

Assassin’s Creed Syndicate — Jack the Ripper2015

ZombiU

ZombiU2012

Les Aventures de Tintin

Les Aventures de Tintin2011

Rabbids Go Home

Rabbids Go Home2009

Rayman Raving Rabbids

Rayman Raving Rabbids2006

Beyond Good & Evil

Beyond Good & Evil2003

03 · ComfyUI

ComfyUI workflow

I use and improve ComfyUI workflows according to the production goals, for 2D, 3D, and video AI generation. These workflows allow me to integrate my own LoRAs, produce renders for art direction, and support my environment production team. They are also used to turn 2D research into 3D prototypes of worlds or props, in order to quickly validate intentions before real production.

Character concept to posing

Workflow ComfyUI pour transformer un concept art personnage en posing recommandé

Example workflow used to convert character concept art into a usable pose, in order to quickly test a character design intention before production.

Image-to-video consistency

Workflow ComfyUI amélioré pour mieux contrôler la cohérence d’un personnage en sortie vidéo

Example of a workflow improvement to better control consistency between the input character image and the video output, especially identity, motion, and visual continuity.

LD blockout to environment

Workflow ComfyUI générant une image d’environnement à partir d’un blockout LD avec LoRA spécifique

Example workflow that turns an LD blockout into an environment image using a specific LoRA, to prototype mood and validate a direction before production.

3D AI generation — prop

Exemple de génération IA 3D pour un prop

Example of 3D AI generation for a prop, here a chest, from a source image converted into a 3D model usable for prototyping.

3D AI generation — prop

Exemple de génération IA 3D pour un prop

Second example of 3D AI generation for a prop, showing the conversion of an object design into a 3D volume for quick validation.

3D AI generation — character

Exemple de génération IA 3D pour un character

Example of 3D AI generation for a character, allowing a 2D visual to be turned into a 3D preview character.

04 · Tools

Custom Tools and Apps

I use and develop custom tools to accelerate my production workflows, structure my datasets, track my AI training runs, and automate specific technical steps. The goal is to create solutions adapted to real production needs: more control, fewer manual steps, and better pipeline readability.

Training

Interface de suivi et d’analyse pour entraînement LoRA

I use AI Toolkit on different models to train 2D and video LoRAs adapted to my production needs: characters, props, environments, visual styles, and image consistency. These training runs help accelerate iteration, better control generated results, and align AI outputs with a precise art direction.

Captioning

Outil de préparation de dataset et captioning LoRA

I developed this tool to structure my captioning workflow and prepare LoRA datasets with more control. It centralizes pre-classification, manual correction, captioning from manifest, per-image hints, final editing, and caption quality control before training.

Custom apps

Applications personnelles pour baking, extraction de prompts, merge LoRA et automatisation ComfyUI

I develop small applications and custom ComfyUI nodes to accelerate and improve my workflow according to my needs. These tools allow me to automate technical tasks, save production time, and adapt my AI, 2D, and 3D pipelines to specific goals.

Contact

Available for professional opportunities

Email

frankquercioli@orange.fr

Direct contact for professional opportunities, collaborations, or discussions around artistic production.

LinkedIn

Frank Quercioli

Professional profile, video game experience, lead environment background, and recruiter contact.

AI Visual Experiments

@cosmic.crew.21

Social portfolio dedicated to AI creations, generative videos, visual tests, and creative research.